I have been constructing my own candy cab-style arcade cabinet, modeled after the Capcom Q25, that has the ability to rotate the monitor so I can play games in both landscape and portrait orientation. Because the cabinet needed to be a specific width (to fit in the house, for the most part) I need to have a similar lid mechanism to the Q25 so that the monitor has enough space to rotate, so it needed a lid. This is what a Q25 looks like with it's lid open:
and you can see the lid/monitor rotation in action here (YouTube link).
My cabinet is not nearly as fancy, but I desire a similar lid mechanic. Where I'm running into trouble is figuring out where to place the pivot and how the pivot should operate so that the sides of the lid don't bind against either the bottom or the top of the cabinet when it opens. The Q25 has a mechanism that I can't quite make out how it does what it does, there's no schematic. (This YouTube video has about the best shot of it I could find).
I don't have a fancy model (Fusion360 has a lot of buttons) but I do have a basic drawing of the problem.
The red section is the lid and the black gear thingie at the top is a possible pivot point. If it's very close to the lid and towards the front, the top of the lid clears nicely but the bottom (as seen here) binds.
Alternatively, if I put the pivot closer to the middle of the lid, the bottom clears fine, but now the top of the lid binds against the top:
I understand that cutting the wood will create a gap and that there won't be zero tolerance between the lid and the frame (even the Q25 doesn't have that). What I'm looking for is help understanding how one determines what to do here. What math/geometry/tools I'm missing that I can learn. Or if there are mechanisms similar to what the Q25 uses that I could study and use to inform how to proceed here. I just don't have the experience/vocabulary here to know what to ask for next.



Can you tell me more about the curved rod/tube approach? I'm not sure I'm visualizing what you mean.
– MyztikJenz Mar 20 '24 at 06:09